• Mouse to move and Left-Click to harvest/interact
  • Click the left and right arrows on the screen to navigate the scene
  • Collect resources and exchange them to improve and maintain the environment


Big thanks to all the mentors of this jam who gave guidance all throughout!

Credit to mackysoft's Unity-SerializeReferenceExtension plugin to make some of the data management much easier. Otherwise, art assets and the majority of code created by me.

Comments

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(+1)

Well, apparently I'm fat and happy but wallowing in filth XD

I think some tutorial/guiding information would have helped with this. I don't understand the expected gameplay. The controls themselves are very intuive, which is EXCELLENT UI design, but I don't know what my gameplay goals are. 

The art was charming, though I suggest a higher rez/lower weight outline as it looks pixelated in full screen.

(+1)

I love this idea and think it has huge potential. I had fun trying to keep everything in balance early on, but in all honesty, started getting stressed when it went custard later in the piece ðŸ˜‚.  I wonder if you might explore and build out the community side more? Think about as the community is thriving so too are its 'culture, arts and crafts etc'. To me, this would complement the social, and environmental elements and messaging within the game. I really resonate with the strong message of harmony and balance and re-evaluating what success measures look like.  I agree with the other commenter, that a tutorial would be helpful. It also took me two or three minutes to get the hang of what to do. Well done. Thanks for being a part of the Jam. 

(+1)

This is a really cool idea and I love the graphics and colour scheme. I had fun trying to keep everything in balance - it was a struggle to maintain the soil quality for me and I like that the educational message is embedded in the game. It might be nice to have a little tutorial as it took me a minute to get the hang of what to do.